![]() ![]() After you get the funding and get the money, that's where the real work starts, where if you don't have the book finished, then you have to work with the artist. It's a lot less stressful than if you're just starting out, but it's still a lot of work and always in your head space. I've been really fortunate where we built up a following on there where we hit the goal usually on the first day. You're checking the funding, making sure you hit your goal. So just during that 30 days, it's pretty exhausting. Usually, 30 days is the mark that they run for. ![]() Usually, they're going to run for anywhere between 10 to 30 days. We had an orchestra perform the soundtrack, but it's a ton of work. One of them was for a soundtrack for Beastlands. Usually, people do maybe one a year, one every two years. I've been doing four Kickstarters a year, which is kind of crazy. It's a ton of work if you're not familiar with it. For people who may not be familiar with how much work goes into crowdfunding a comic series, can you give some examples of the time, effort, and work that goes into self-publishing? So you've had a lot of success funding your comments through Kickstarter. I was just reading The Scumbag and A Righteous Thirst For Vengeance, but it's hard to keep up with it all. It's cool how he used that Marvel stepping stone where now he just pretty much does exclusively creator-owned projects, but he really built up his name doing all that Marvel work. I've always enjoyed his books, especially his Marvel work with X-Force and Uncanny Avengers. I remember when I got back into comics in the mid-2000s, I was checking out a lot of Remender's creator-owned work. Kirkman, obviously with his success with The Walking Dead and Invincible and everything he's done at Skybound. His current book Step By Bloody Step and some of his older stuff. Si Spurrier is another writer who really inspires me. Low, Deadly Class, Black Science, a lot of his creator-owned stuff, especially all his current books. You mentioned Remender and Kirkman, but what titles of theirs really spoke to you? So you said earlier that Image was an inspiration in the early days. ![]() You could always mix that stuff, mixing crime with fantasy and stuff like that. But for my creator-owned stuff, these are my little babies that I love. It'd be fun to do creatively as a work-for-hire gig. I don't know if I'll ever expand past that. I love sci-fi as well, so definitely some sci-fi ideas besides fantasy, but I don't know. Have you thought about expanding out of fantasy for any future projects? Beastlands has rules where some people have these companion beasts and they're like real-world beasts where they could die or get sick, but you have to make these world rules and stick by them when you're in that world-building phase of writing. And I guess to make each fantasy world unique, you have to have these world rules. What I love is high concepts, so it's always sci-fi or fantasy. Can you discuss what all goes into making each one different and unique, so you're not repeating yourself? So looking at your catalog of comics, I saw fantasy seems to be a major theme in a lot of your projects. ![]()
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